Virtual Production

The Hall of Lost Souls (2025)

Role: Writer, Director, Editor, and Actor

Description: In my senior year at Emerson College, I had the incredible opportunity to develop and craft my own virtual environment in Unreal Engine and put it on our new XR screen. I filmed this final project at the end of the semester after building the environment from custom assets, then filmed live footage in front of the XR screen with a RED Komodo camera. The “Lost Souls” in the film are captured in full 3D using 3D scanning cameras, then rendered in Unity with a VFX shader.

Story: When a man dies, he is made responsible for his actions in the afterlife, and the indirect consequences they have had on others.